Course Code: IH1HE30 UCAS Code: G610 Software Engineering (Game Development) - Foundation Degree Duration2 Years Day/s of weekMonday and Tuesday Time09:00 - 16:00 Next course dates Start dateLocationDuration / Fees 12 Sep 2022 University Centre 2 Years / £8,750 per year Apply now 12 Sep 2023 University Centre 2 Years / £9,000 per year Apply now Overview Is this course for me? What will I learn? How will I be assessed? Key information Where could this course take me? Course Summary If you have a passion for video games then you will have some idea of how big the market is and what an appetite it has for innovation. If you want to be part of that, then this Foundation Degree is for you..The Software Engineering (Game Development) programme is an exciting course giving you the chance to develop industry relevant tools, languages and techniques to develop an impressive portfolio to showcase your abilities for key development roles whether you're new to computer or not.. In this fast-moving environment, it is obviously important that we remain at the cutting edge of the latest innovations. That's why our curriculum is continually evolving with input from our employer partners to ensure our programme stay industry relevant so that you have the skills to compete for the very best roles. Course Detail Taught by experienced tutors with a background in the industry, key elements of the programme are outlined below: • You will learn to code in industry relevant languages including C++ and DirectX to build skills • You will examine and apply skills to a range of different delivery platforms and technologies for example PC, PlayStation, and mobile channelling your love of games into viable playable products • You will gain general software engineering skills including working with databases, networked applications, systems analysis, producing technical designs and working to established development methodologies and developing interfaces all of which increase the range of careers you can pursue both in and out of the games industry • You will build a portfolio including 2D and 3D game demos, projects on licensed engines such as Unreal, database and network applications, Artificial Intelligence techniques and networked game demos, providing to employers evidence of your abilities and aptitude for key development roles • You will work in team projects and individually, building collaborative and problem solving skills which will enhance value to future employers and develop yourself both personally and professionally Entry Requirements A minimum of 96 UCAS points (excluding Functional Skills) in an appropriate discipline: MMM from Extended Diploma or DD from Diploma in any level 3 Computing/IT course We will strongly encourage and support those who do not hold GCSE Maths/English at grade C/4, or equivalent qualification, to pursue a Maths/English qualification alongside the main programme. The entry criteria for direct entry onto Level 5 of the programme is: Successful completion of the HNC Computing at Blackpool & The Fylde College Applicants for whom English is not their first language are expected to achieve a minimum 6.0 overall with at least 5.5 in each component Applicants who are able to demonstrate relevant work/life skills or knowledge will also be considered on an individual basis. Qualification Obtained FdSc Software Engineering (Game Development) What will I learn? Modules at level 4 Module TitleCodeCreditsOptional? Introduction to Academic Study IH4MD069 No Introduction to Programming IH4MD070 No Mathematical Concepts in Programming IH4MD071 No Software Engineering Practices IH4MD072 No Database Concepts and Programming IH4MD073 No Algorithms and Data Structures IH4MD074 No Modules at level 5 Module TitleCodeCreditsOptional? Work Based Learning IH5MD064 No Cross Platform Programming IH5MD065 No Game Engine Development IH5MD066 No Graphics Programming IH5MD067 No Applied Game Mechanics IH5MD068 No 3d Modelling and Environments IH5MD069 No Industry Placement and Field Trips During the latter part of this course, you will need to complete 96 hours of related work-based activity. This will involve finding a suitable work placement, which we will encourage you to do yourself. If, for some reason, you’re unable to find a placement, our Workplace Co-ordinator will arrange interviews with employers; we may even find you an internal placement with our own IT Services Department. Your work-based activity also includes timetabled sessions, which will involve creating CVs, learning about professional guidelines and legislation, and exploring how to apply your new-found skills to the workplace. Learning and Teaching Methods Scheduled Learning Scheduled time relates to the time you spend in directed study with the guidance and support of our academic tutors. Scheduled learning can take a variety of forms and will vary from one course to the next, but may include lectures, seminars, tutorials, project supervision, demonstrations, studio or workshop time, fieldwork and external visits. Independent Study Higher education courses rely on students undertaking work outside of formal, scheduled sessions and this is generally categorised as independent study. Independent study might include preparation for scheduled sessions, follow-up work, wider reading or practice, completion of assessment tasks and revision. Placement Many of the degree programmes at B&FC incorporate opportunities for work placements to provide you with the opportunity to link your studies to relevant professional practice in a real work environment. Our programme teams are able to offer support in securing an appropriate work placement where it forms part of your programme, and will work closely with you during the placement to ensure that the opportunity allows you to develop personally, professionally and academically. Expert Tutors All staff involved in the delivery of higher education courses within the College are approved to teach the subjects and modules they deliver. The approval process ensures that staff delivering a given programme are appropriately qualified and, where appropriate, possess relevant technical and industrial experience and professional practice. How will I be assessed? Assessment MethodLevel 4Level 5Level 6 Coursework 69% 77% 0% Exam 0% 0% 0% Practical 31% 23% 0% Assessment Methods Coursework Most courses are assessed via a combination of coursework and exams – the percentage weighting of each of these is outlined below. Coursework might range from written tasks and assignments to the collation of a portfolio of evidence based around a work placement. Coursework differs from exams in that it is usually non-timed and carried out independently. Exam Exams are formal, timed written assessments, carried out in a controlled environment and overseen by one or more invigilators. They assess your grasp of the theory and underpinning knowledge related to your chosen career area. The opposite of practicals, they require you to set out your practical understanding within an academic context. Some courses have no exams – the exam/coursework ratio is outlined below. Practical Practical assessments identify your technical ability to apply theory to hands-on tasks in your chosen career area. They can be timed or non-timed and involve observation of your practical skills and competencies, either in a work-based environment or a dedicated College setting that closely resembles the workplace. Practical work-based assessments are supported and carried out by a trained assessor. Learning Methods Learning MethodLevel 4Level 5Level 6 Scheduled 340 297 0 Independent 860 873 0 Placement 0 30 0 Total 1200 1200 0 Programme Specification Programme Spec SEN-GD-2022_0.pdf Adobe PDF, 384.47 KB Tuition Fees Please click here to find out more about tuition fees for this course. Other Costs and Equipment Resources required to achieve the learning outcomes of the programme are available while working in college, with many resources available through remote services. However, we do recommend that you have access to a computer with internet connectivity for completing work outside college times and accessing these resources. You should also be aware that there may be additional costs to consider such as optional educational visits and photocopying/printing. Regulation and Accreditation Accrediting Institution: BCS, The Chartered Institute for IT Awarding Body: Lancaster University Regulatory Body: Office for Students (OfS) Terms and Conditions Read our full terms and conditions for more information. Career Options and Progression As one of the most vibrant and dynamic markets in computing, the demand for new talent is always strong with companies always on the lookout for the next cutting-edge games developer. Successful graduates from this programme could confidently progress to any of the following roles: software engineer interface/UX programmer programmer (C++/C#/Java) information systems developer (NET/SQL) junior game developer tools/utilities programmer Not quite ready for the world of work and want to develop your skills (and career potential) further? Then our one-year top-up course - the BSc (Hons) Software Engineering (Game Development) could be your perfect next step.